Liestøl (2009) - Narrative and Rhetorical Aspects of a Situated Simulation
From Inventiopedia
Liestøl, Gunnar (2009): "Narrative & Rhetorical Aspects of a Situated Simulation on the Oseberg Viking Ship", proceedings of the IMCL2009 Conference.
In this paper Liestøl presents a situated simulation of the Oseberg viking ship in Norway. He also speaks about genre design as methodology:
Design challenges and problems are not limited to hardware and software. They are also queuing up at the level of meaningware.(Meaningware refers to the textual level – that is: individual messages and genres – of digital media.) Why? This is because when new hardware/software combinations emerge there are no new genres available to exploit the technology – at least not immediately. [...] It takes time for new genres to emerge. The purpose of the INVENTIO project (in which the design of the prototyped genre Situated Simulations is a sub project) is to reduce this delay and turn genre emergence into a purposive activity directed by method. We term this Genre Design. Genre Design is based on rhetoric as an architectonic productive art. That is, it is a method for invention, not of presentations made of verbal material (spoken or written language), but for invention of new forms of expression – new genres – based on new digital platforms. It is made up of digital text types: audio, video, writing, images, 3D as well as interactive features.
--Anders Sundnes Løvlie 19:25, 8 June 2009 (UTC)

